Enter your team and instantly go in the draw to win $100,000 cash!

Uniforms and Rules

Uniforms:

We spoke to representatives from Cricket Queensland, Cricket NSW, Cricket Victoria, Warehouse Cricket, Gold Field Ashes and Last Man Stands and they all agreed that injecting some fun into the uniforms was a big plus. So we have! Otherwise, it wouldn’t be Mike Whitney Cricket and a party on the Gold Coast!

All teams are welcome to wear a uniform throughout the carnival and encouraged to be creative to the point of fancy dress! A $500 bar tab prize will be awarded to the team with the most creative and fun uniform.

All players will receive a pair of Mike Whitney Selection sunglasses, official boots/personals bag, drink bottle and an official Gold Coast Sixes (GC6s) hat upon registration. As per the What You Get page.

Please find the official GC6s logo here to download and print on your uniform.

LJMDesign logoimage001Click on the banner ad to visit Lachy’s site and contact him today to discuss your team uniform if you’re not coming as a bunch of bananas!

Rules:

  1. Each team entering is asked, before the start of their first game, to submit, to the organizers, a list of their nominated players (maximum of eight) from which the six for each game shall be drawn. No team shall field a non-nominated player (see note 1.2 & 1.3).
    1. No player nominated in one team may play for any other team
    2. A team needing a replacement, because of a serious injury, may nominate a player not named in the original eight. The replacement must be approved by the tournament adjudicator.
    3. This player then becomes a nominated player for that team.
    4. Should the injured player replaced recover to be fit enough to play again, his/her captain will request the adjudicator to re-instate that player. The originally approved replacement will, in such cases, step down.
  2. One player from each team will act as Captain for the duration of the competition, even though he may not necessarily play in each match. The Captain’s responsibilities will be:
    1. Nominating six (6) players for every game of the team.
    2. Time keeping.
    3. Conduct of his team.
    4. Acting on their behalf in the case of disputes.
  3. One adjudicator shall be in charge of the tournament on each day. His/her decision on any point of dissention shall be absolutely final.
  4. Each game is played between two teams of six players and consists of a maximum of five six ball overs bowled by each side.
  5. Teams shall be ready to take the field of play when called. Captains should toss-up at least fifteen minutes (15) PRIOR to their game and have batsmen/wicketkeeper suitably attired to take the field as soon as the previous game is completed. After the fall of a wicket, the incoming batsman must cross on the field of play. Failure to do so will constitute a four (4) run penalty against the batting side.
  6. Each member of the fielding side bowls one over, with the exception of the wicketkeeper. The wicketkeeper is nominated by the captain before each game and cannot be changed during the course of the game unless injured during current game. The wicketkeeper must wear gloves whilst fielding (a different wicketkeeper can be used for each game if so desired).
  7. The wicketkeeper is injured during a game and can no longer wicketkeep, he/she cannot bowl during that current game.
  8. Under-arm bowling is strictly prohibited.

Runs and extras are scored in accordance with the laws of cricket with the following exceptions:

WIDES:

  1. A WIDE counts as FOUR (4) extra to the batting side and not re-bowled unless it is the last ball ie 6th ball of the fifth over. The innings must finish with a legitimate delivery.
  2. To assess a WIDE delivery, two lines are drawn at a distance of 33″ from the middle stump at right angles to the crease and extending from the bowling crease.
  3. A bowled ball passing the crease outside these lines, on the batsmans OFF side shall be designated a WIDE, provided it does not touch the bat and/or any part of the striker or part of his equipment. Leg side wides will be assessed is accordance of One Day International MCC cricket rules.
  4. A NO BALL over-rules a WIDE delivery

NO-BALLS:

  1. A NO BALL shall count as 1 extra to the batting side and an extra ball shall be bowled. Runs scored from a NO BALL (off the bat, byes or leg byes) will be credited, in addition to the 1 extra for the NO BALL.
  2. The normal rules will apply to the call of “NO BALL”. If after delivery, the ball is then considered WIDE, the call of “NO BALL” takes precedence and therefore the ball remains live.
  3. Any ball which, after bouncing, passes the batsman above shoulder height in his normal stance, or would have passed him above shoulder height if it strikes the batsman’s bat or body, shall be called a NO BALL by either umpire.
  4. Any ball which, having not bounced after leaving the bowler’s hand, passes the batsman above waist height, or would have passed him above waist height if it had not struck the batman’s bat or body, shall be called a NO BALL by either umpire.
  5. A FREE hit will be bowled the ball after ‘ANY’ NO BALL has been called. The batsman can only be run out on the FREE hit. The FREE hit delivery is counted as a ball in the over.
  6. If a bowler’s run-up exceeds 6 metres, NO BALL shall be called by either umpire
  7. The ball remains live after the call of NO BALL.

MANKAD:

A mankad style dismissal of a batsman trying to steal a run is permissible, provided that a warning to that batsman has already been given in that match.

  1. A batsman must retire not out on reaching a personal score of 30 runs, but may return to continue his innings if one of the last pair of batsmen is out before the completion of five overs. The batsman may complete all runs possible off the shot which takes him to or past the 30, e.g. if on 29 he then hits a boundary, the full score will be added, or if he is able to run additional runs past 30 they will also count. Not out batsmen must return to the crease in their original batting order.
  2. A batsman cannot retire before reaching 30 runs, except through a serious injury.
  3. If five (5) wickets fall before the 5 overs are completed, the last remaining not out batsman is the only one who can score runs and therefore if he scores 1, 3 or 5 he must return to the batting crease. The last remaining batsman will be declared out if his partner is run out.
  4. Substitution is allowed only for a serious injury, during a game, and no other reason;
    1. Once a substitute is introduced, the player being replaced is not permitted to play again, in the game in question, under any circumstances.
    2. The substitute has to be 1 of the 8 players in that teams’ squad or the team plays out the game with 5 players.
    3. If a batsman is injured during the game, a runner may be employed subject to the umpire’s approval.
    4. A substitute may be allowed to bowl if the player he is replacing has not already bowled and to bat if the said player has not batted.
    5. In the case of a wicketkeeper being injured, he maybe substituted, but this substitute cannot be allowed to bowl.
    6. If all the fielders are not on the field, when a game commences, then the player(s) arriving late can only enter the field of play after the over in progress has been completed.
    7. The player(s) arriving late cannot bat unless they have bowled their allocated over.
    8. The opposing captain may nominate the member(s) of the fielding team to bowl the extra over(s) required to make up for any missing fielder, but no bowler may bowl two consecutive overs or part thereof.
  5. The game is won by the side having the highest score after the completion of the game. If the total scores are the same:
    1. The side losing the fewest wickets is judged the winner.
    2. In the event of both teams losing the same number of wickets, the side which has scored the most runs from the bat (i.e. total runs less all extras) wins.
    3. If all the above (5.1, 5.2) cannot distinguish a winner, the side with the most boundaries (4s & 6s) wins.
    4. If both teams have hit the same amount of boundaries, the team with the most 4s win.
    5. If both teams have hit the same amount of 4s, the team with the most 6s win.
    6. If all the above (5.1, 5.2, 5.3, 5.4, 5.5) cannot distinguish a winner, each side will be awarded two (2) points.
  6. At the end of each match points will be awarded in the following manner:
    1. Three (3) points will be awarded to the winning side.
    2. Two (2) points will be awarded to both sides in the event of a tie.
    3. One (1) point will be awarded to the losing side.
    4. Zero (0) points will be awarded to a forfeiting team.
  7. In the event of the total number of points being equal, in any table, on completion of a round, the superior position should be judged by using the following criteria in order:
    1. The team winning the most matches. If no decision, then,
    2. The team which loses the least wickets in all games during the preliminary rounds.
    3. In the event of a tie in a play-off round (i.e. quarter, semi or final), each team will bowl alternate overs until a decision is reached. A coin will be tossed to decide first to bat.
  8. All equipment shall comply with M.C.C. Laws of Cricket. Cricket.
  9. Neutral umpires will adjudicate each game.
  10. Decisions by the umpires on the field of play, and the adjudicator in other matters, are final. Any player showing unreasonable dissent in the opinion of the umpires/adjudicator shall be disqualified from further play in the tournament following due, and fair warning, from the said official(s).
  11. The Competition is a club cricketers’ tournament therefore no team is allowed to field a current first class player.

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